The character Chell is renowned for her uncommon not over the top sexualization as well as her unique not talking at all in the game situation. For the players though, it's a must have for short-time use. As it turns out, it was the developers of the game that wanted GLaDOS out, simply because working with that same tone of voice for years on end has a negative effect on the brain of whoever's working with her. Speaking up this week at an event in San Francisco, Valve writers Chet Faliszek and Erik Wolpaw spoke on how iterations of the game Portal 2 existed in which there were no portals, no character Chell, and no GLaDOS factory at all – a maddening set of realities indeed!įaliszek and Wolpaw spoke on how taking out GLaDOS was only a momentary possibility, with play-testers essentially having a heart attack over the idea that their beloved love-to-hate robot was not present in the game. As all games begin with an idea, so too did Portal 2 begin with a notion that even though Portal could exist as a one-off game, it certainly didn't need to. There are now two Portal games out there in the wild, both of them created with Valve ultimately simple concept of a factory testing technology on you, the player – but that's not all the writers on the team had in mind at one point or another.
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December 2022
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